![]() Loads the mods specified in the user script and then extracts sounds_packed/sound_events and sounds_packed/sound_bank_database into csv, txt and xml files and writes those files to the specified folder. You should only extract after loading mods if you want to edit packed sounds that have been created to work with a mod. symphony pack "C:\Program Files\Steam\SteamApps\common\napoleon total war" unpacked_sounds sound_non_wavefile_data_my_unit_mod.pack) ![]() Packs the csv, txt and xml files in the specified folder into sound_events and sound_bank_database files and writes them to the specified destination. If the destination is a folder symphony will write raw files. If the destination is a packfile which does not already exist, or is an existing packfile which does not contain any files besides sounds_packed/sound_events and sounds_packed/sound_bank_database then symphony will create a new packfile with dependencies. If the destination is a packfile which contains additional files symphony will rename it to. ![]() Bak and then create a new packfile which contains all of the files from that packfile, plus the new sounds_packed/sound_events and sounds_packed/sound_bank_database files. ![]()
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